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7 sins game save file
7 sins game save file






Copy your “GameInfo” directory from to Ĭ:\Users\\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\01 - Remove Advent\GameInfo\ Create a new directory in your called “01 - Remove Advent”.Ĭ:\Users\\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\01 - Remove AdventĢ. No one will be able to play the Advent in our new Mod.ġ. Summary: We are going to remove an entire race from the game. If you can’t find a file in the Reference Data folder this means the original file in the Sins directory didn’t need to be converted and can be used as is. The engine doesn’t care if the data files are in binary or text. The reference data files are text versions of any these files so that they’ll be easier to read and modify. We have provided these files because the game shipped with most of the data files converted to binary for optimization. You should have included with this package a “Reference Data” folder. You won’t have to restart the engine to change a mod, just to create a new one and have it appear in the list.ģ. You must restart the game to see any new mods. The name of the directory will be the name of the mod. A dialog will appear telling you where to place your mods.Ĭ:\Users\\AppData\Local\Ironclad Games\Sins of a Solar Empire\Ģ.

7 SINS GAME SAVE FILE MODS

Start the game and open the Mods screen.Mods work by providing the different files to use. The engine will attempt to find the files it needs in mods before searching the root game path. Hopefully this will be sufficient to get you started. Note: This early draft of the modding instructions is far from completion. 5 Converting Sins data files into binary.






7 sins game save file